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More links to the Games on Demand story, plus a couple of forum posts that include "Games for Windows Live adds its own layer of complexity to backing up save games," and "I don't know if Games for Windows Live adds to your Xbox account or not."įour years, all the way back to April 2008. Now we're getting somewhere! Surely one of these. Ok, let's try three years, reaching back to April 2009: 19 results. This time I got seven results, which included two additional links to the same story. Google should add tumbleweeds to search results like these. (It has since moved to its new home at .) The rest are links to a story about the addition of Games on Demand downloads, which happened in December 2009, and are more a feature of Games for Windows Marketplace than GFWL. Of those, only one refers to something that happened in the past year: the addition of new achievements to Section 8: Prejudice. So I Googled "Games for Windows Live adds." Limiting the search to the past year, I got five results. I couldn't, and I couldn't find a changelog anywhere detailing the evolution of GFWL, which is now on version 3.5.92.0, because Microsoft doesn't maintain one.
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I tried to remember the last time Games for Windows Live added a new feature, however insignificant. That's the reason I've completely lost faith that GFWL will ever significantly improve: the utter lack of updates or progress. But Valve stuck with it, and gradually improved Steam to the point where today it's beloved by most, with the exception of the staunchly anti-online crowd. All of that is arguably fixable, and it's certainly true that seven or eight years ago Steam wasn't a whole lot better or well-liked by gamers. Valve stuck with it, and gradually improved Steam to the point where today it's beloved by most. When the stars align, GFWL works well enough that I can pretend it's not there, but that's the highest praise I can give it. That's the extent of its features, and every single one of them is markedly inferior to Steam. It does multiplayer matchmaking, a rudimentary friends list, email-like text chat, voice chat, syncing settings over the cloud, cross-platform play (in three games from 2007/2008) and achievement tracking. Not to be confused with its benign brother, plain-old Games for Windows label (which isn't actually software), or the now-defunct Games for Windows Marketplace, GFWL is the Windows side of the Xbox Live network, except without any of the features that make Xbox Live interesting or useful. Part of that is thanks to some truly awful branding by Microsoft.
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There's a lot of confusion as to what the words "Games for Windows Live" actually mean, and why they inspire such dread in so many PC gamers when uttered in connection with an anticipated game. GFWL is not to be confused with its benign brother, plain-old Games for Windows.